Ori and the Will of the Wisps Kwolok fight: Water Phase Tips
Learn how to survive Kwolok’s chase, read his attacks, redirect projectiles, and handle the water phase with strategies from player experience.
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Survive the Chase Before Taking on Kwolok
The Ori and the Will of the Wisps Kwolok fight gets especially dangerous when the battle moves into water. Learning how to handle suction and poison matters because player experience describes losing access to healing during that phase. To get through the Ori and the Will of the Wisps Kwolok fight, a good approach is to learn the escape route, recognize attack cues, and save your damage attempts for clear openings.
This guide draws on a Hard Mode Kwolok fight and escape video and player experiences in the Steam Kwolok strategy discussion. These are player sources, so their tactics are identified accordingly. For the game’s store information, visit Ori and the Will of the Wisps on Steam.
Player experience from the video: The encounter begins with a chase after the infected creature swallows the Voice of the Forest. The demonstrated route moves left, uses a lantern to gain height, and continues through underwater hazards before reaching the battle.
| Chase obstacle | What the player video demonstrates | Practical tip |
|---|---|---|
| Initial wall | Use the lantern to sling toward the wall | Focus on the route immediately after gaining height |
| Hands rising from the ground | Continue moving while avoiding the hands | Keep watching the ground ahead |
| Falling rock near the water | Dive deep beneath the falling rock | Leave room below the surface to maneuver |
| Rock pulled downward along the route | Dash out of the water to avoid it | Watch the rock’s movement before committing |
| Fish and another water exit | Avoid the fish and dash out again | Treat each water section as a separate obstacle |
A useful distinction is that the chase and the arena require different habits. The escape favors forward movement; the battle favors reacting to Kwolok’s cues. Once you reach the arena, give yourself time to read his next action instead of carrying the chase’s urgency into every attack.
For the Ori and the Will of the Wisps Kwolok fight, getting comfortable with this opening can also make repeated attempts less demanding: you arrive ready to practice the boss rather than still reacting to the escape.
Choose Attacks You Can Use Between Dodges
The Ori and the Will of the Wisps Kwolok fight supports several approaches in the supplied player accounts. The video favors close attacks with Spirit Smash, while forum contributors describe using the bow, split-shot arrows, and spear attacks.
Image: YouTube / XBOX
Player experience from the Steam discussion: Contributors report success with the bow and a split-shot shard, including a player who used the shard without upgrading it. Other contributors recommend spear attacks. Light Burst is also discussed, but the conversation makes clear that the original poster did not have it available.
| Attack or shard | Reported player experience | How to approach it |
|---|---|---|
| Bow with split-shot/Splinter | Forum players report strong damage, including with the initial shard level | Try it if available, while preserving room to dodge |
| Spear attack | Contributors describe substantial damage against Kwolok | Use a clear opening rather than trading hits |
| Spirit Smash | The video demonstrates attacks against the lower jaw and reports occasional stuns | Move in briefly, then retreat when an attack begins |
| Light Burst | A contributor reports useful damage, including airborne casts during the water phase | Consider it if already available |
| Resilience | The original poster considers it as a defensive alternative | Weigh surviving another mistake against adding damage |
These accounts offer options, not a required loadout. A good approach is to choose an attack you can land consistently without disrupting your movement. Extra damage helps less if every attempt leaves you exposed to a tongue strike or ground hazard.
Player experience from the forum: One contributor reports a respawning blue energy crystal in the arena and recommends using arrows or spears. If you see that resource during your attempt, work it into a safe movement route rather than stopping beside it while Kwolok attacks.
The discussion also contains a warning about the “hunt shard” affecting bosses. That is an individual community report, so review your equipped shards if the fight feels unexpectedly punishing rather than treating the comment as a verified universal rule.
Read the Ground Phase Before Chasing Damage
Image: Nintendo
Player experience from the video: Kwolok uses a varied attack sequence, with visible cues before several moves. For the Ori and the Will of the Wisps Kwolok fight, a good approach is to react to the cue you see instead of expecting a fixed rotation.
The following table summarizes the video’s observations.
| Attack | Cue described in the video | Demonstrated response |
|---|---|---|
| Tongue strike | Head pulls back slightly and the lower jaw swells | Dash away |
| Projectile volley | Kwolok settles toward one side and fires | Redirect suitable projectiles toward him |
| Belly slam | Kwolok moves toward the top of the screen | Move away from the landing area |
| Hands from below | Background movement and a slight screen shake | Keep moving left or right |
| Falling rocks | Small debris and ground markers indicate landing positions | Move out of the marked areas |
| Close-range arm swing | Kwolok swings when Ori is nearby | Dash away from him |
Player experience from the video: A belly slam near the arena’s center can replace the middle ground with spikes. That changes how much room you have for later dodges and projectile redirects.
A good approach is to reassess the floor after a slam. A route that was safe earlier may now carry you directly into spikes. Before using Bash, consider where Ori will travel as well as where the projectile will go.
The hands deserve similar attention. The video recommends moving across the arena when the warning begins, helping avoid getting caught between the emerging pairs. Follow the available space rather than stopping between hazards to squeeze in another hit.
Player experience from the video: Repeated Spirit Smash attacks against Kwolok’s lower jaw sometimes stun him. The player moves close when an opening appears and attacks there.
If you try that approach, keep the attempt brief. A useful rhythm is to dodge, approach, attack, and separate again. The tongue and arm-swing cues give you reasons to disengage even when you are positioned to deal damage.
Handle Suction, Poison, and Projectiles in the Water Phase
The water phase is where the Ori and the Will of the Wisps Kwolok fight demands more deliberate movement. Player experience from the Steam discussion: Contributors describe difficulty healing during this portion, and the original poster reports struggling once Kwolok reaches roughly half health.
Image: Steam / Moon Studios GmbH
Player experience from both sources: The water phase adds suction, dangerous projectiles, and poison-related hazards. Both the video and forum accounts describe using underwater movement to survive, then taking brief opportunities to attack above the surface.
| Water-phase threat | Player-reported behavior | Response supported by the accounts |
|---|---|---|
| Suction | Kwolok tries to draw Ori toward his mouth | Swim dash away against the pull |
| Blocked surface during suction | The controlling creature covers the surface | Stay underwater once that attack is underway |
| Tracking projectiles | Projectiles follow Ori | Use Bash to redirect suitable shots toward Kwolok |
| Shadowy missiles | Missiles leave damaging trails when they hit water | Avoid the missile and its trail; use airspace when available |
| Existing center spikes | Ground damage from the earlier phase remains relevant | Check your trajectory before redirecting a shot |
Stay Underwater During Active Suction
Player experience: Both sources warn against trying to escape through the surface once suction is active. The video describes the surface being covered, while a forum contributor explains that a tentacle blocks that route.
A good approach is to use repeated swim dashes away from Kwolok while the pull continues. Prioritize distance over damage until the attack ends.
The video also demonstrates an anticipatory maneuver: dashing high out of the water as Kwolok approaches the surface can prevent the full suction sequence in that attempt. Treat this as a timing-dependent player tactic. It does not replace the underwater response once the surface is blocked.
Separate Poison Avoidance From Suction Avoidance
Player experience from the video: Shadowy missiles leave damaging trails after hitting the water. The player recommends staying above the surface when possible so there is only the missile itself to avoid.
Forum contributors describe another route: swimming in a U-shaped path beneath Kwolok, then emerging for a ranged attack. One also reports moving toward a climbable wall and gliding down after avoiding purple sludge.
A good approach is to choose the route that keeps you clear of the current hazard. Airspace can help against poison missiles; underwater dashing is the reported response to active suction.
Redirect Shots Without Losing Track of Your Landing
Player experience from both sources: Redirecting projectiles can damage Kwolok. The video specifically warns that a Bash movement can send Ori into center spikes.
Before redirecting, identify two paths: the projectile’s route toward Kwolok and Ori’s route afterward. If your own path leads into a hazard, reposition and look for another opportunity.
Build a Repeatable Attempt
For the Ori and the Will of the Wisps Kwolok fight, a good approach is to practice a small set of decisions until they feel manageable:
- During the chase: Follow the demonstrated route and watch each water exit.
- On solid ground: React to attack cues before approaching for damage.
- After a center slam: Check where spikes limit your movement.
- During suction: Stay underwater and dash away.
- Against poison missiles: Use available space to avoid both shots and trails.
- Against redirectable projectiles: Check your escape trajectory before using Bash.
Player experience from the forum: Contributors report fast victories with split-shot arrows and discuss an achievement for defeating Kwolok quickly. Those reports show that damage-focused approaches can work, but they do not guarantee the same result with every loadout or attempt.
If you keep losing in the water, focus your next attempt on recognizing suction and avoiding poison. If you arrive there with little health, practice the ground cues first. That gives each retry a clear purpose.
The Ori and the Will of the Wisps Kwolok fight becomes easier to approach when you can identify why an attempt failed. Adjust that decision, then keep the rest of your routine consistent.
FAQ
How do I beat the Ori and the Will of the Wisps Kwolok fight’s water phase?
Player experience recommends swim dashing away during suction, redirecting suitable projectiles with Bash, and taking brief attack openings above the water. Avoid trying to cross the blocked surface while suction is active.
Should I use Spirit Smash or ranged attacks against Kwolok?
The player video demonstrates Spirit Smash against the lower jaw, while forum contributors report success with arrows and spear attacks. A good approach is to use whichever option lets you deal damage and still respond to the next cue.
Do I need Light Burst to defeat Kwolok?
The supplied accounts describe successful strategies using other attacks, including the bow with split-shot arrows and Spirit Smash. Light Burst appears as an additional option in the forum discussion, rather than a requirement.
Why do I take damage after redirecting a projectile?
The player video warns that Bash can propel Ori into spikes left by a center slam. Check Ori’s travel direction before redirecting, then reposition if the available path crosses a hazard.
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