Ori and the Will of the Wisps burrow ability location: Guide
Find Burrow in Windswept Wastes at the Ancestral Tree, understand its Dash requirement, and learn how to move through sand and launch back into the air.
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Where to Find Burrow in Windswept Wastes
Sand blocking your route? The Ori and the Will of the Wisps burrow ability location is the Ancestral Tree in Windswept Wastes, where you unlock the ability to move through sand. Finding the Ori and the Will of the Wisps burrow ability location matters because Burrow turns sand into a passage and lets you launch from it into the air.
The central answer is straightforward: look for the Ancestral Tree in Windswept Wastes. Burrow is an ability acquired from that tree, and the community-maintained wiki describes it as an extension of Dash. Once unlocked, it works passively, so you do not need to equip it.
Here are the details to keep in mind before you start searching:
| Question | Supported answer |
|---|---|
| Which region contains Burrow? | Windswept Wastes |
| What unlocks the ability? | The Ancestral Tree in that region |
| What does Burrow do? | Allows movement through sand, including dashing and launching out |
| Does it require an equipment slot? | No; it is passive |
| Does it depend on another ability? | Yes; the wiki identifies Dash as necessary for Burrow to function |
These details come from community reports documented in the Burrow wiki entry. Although the wiki’s site name refers to Ori and the Blind Forest, its Burrow entry specifically describes the ability in Ori and the Will of the Wisps.
For the game’s official store listing, see Ori and the Will of the Wisps on Steam. The ability-specific information here comes from the supplied wiki entry and player video.
Finding the Tree Without Guessing at a Route
The supplied references establish the region and unlock source, but they do not provide exact map coordinates or a complete written route. The useful approach to the Ori and the Will of the Wisps burrow ability location is therefore to focus on the Windswept Wastes Ancestral Tree, using the player footage as visual context.
Image: YouTube / XBOX
In the supplied player experience, the video begins with exploration of the desert region. Before unlocking Burrow, the player encounters sand, temporary platforms, enemies, optional pickups, and routes that are not immediately usable. The tree appears during that exploration, before the later sand traversal challenges shown in the video.
That distinction helps separate two goals: reaching the ability tree and exploring everything that Burrow makes accessible afterward. If your immediate purpose is unlocking Burrow, a good approach is to keep track of unresolved sand passages rather than treating each one as something you must solve immediately.
Use the video as visual evidence
The player experience showing Burrow’s unlock and sand traversal includes the acquisition and the player’s initial attempts to use the ability. It also shows substantial exploration beyond the unlock.
Because the transcript contains imperfect automatic transcription, it should not be treated as a precise set of navigation commands. Recognizable terrain and the tree interaction are more useful than interpreting every spoken direction literally.
| Reference | What it establishes | How to use it |
|---|---|---|
| Community-maintained wiki entry | Burrow comes from the Windswept Wastes Ancestral Tree | Confirm the region and unlock source |
| Player video before the unlock | Exploration involves sand and platforming hazards | Compare visible surroundings with your game |
| Player video at the unlock | The player acquires and experiments with Burrow | Identify the acquisition sequence |
| Player video after the unlock | Sand traversal opens additional exploration opportunities | Understand what to practice afterward |
Avoid turning the player’s optional detours into mandatory unlock requirements. The video includes side discoveries, but the supplied wiki identifies the Ancestral Tree as the source of Burrow.
The references also do not establish a required collectible count, map purchase, or side quest for acquiring this ability. Keep your search centered on the tree rather than adding unsupported prerequisites.
How Burrow Works With Dash
Once you reach the Ori and the Will of the Wisps burrow ability location, the next task is understanding how the ability changes movement.
Image: Nintendo
Community reports in the wiki describe Burrow as a passive extension of Dash. It allows Ori to dive through sand, dash within it, and launch out into the air. The entry compares that movement to Swim Dash, but Burrow’s relevant terrain is sand.
The same entry gives an important dependency: if a player sequence breaks and acquires Burrow before Dash, Burrow does not function. That makes Dash the supported prerequisite to check when troubleshooting an unusual progression order.
| Movement element | What the references support |
|---|---|
| Entering sand | Burrow lets Ori dive through sand |
| Moving within sand | Ori can dash through it |
| Leaving sand | Ori can launch from sand into the air |
| Equipping the ability | No manual equipment assignment is needed |
| Using Burrow without Dash | The wiki reports that it will not function |
Practice entry and exit separately
The player experience in the video includes initial confusion about entering sand. The player then adjusts the directional input and successfully starts burrowing. Shortly afterward, the player discovers the launching behavior.
A good approach is to practice those actions separately on an accessible sand section. First, focus on entering. Then work on moving through the sand. Finally, practice leaving it toward the space you want to reach.
This advice follows directly from Burrow’s supported movement options. It does not require treating the video’s trial-and-error movements as a universal route.
Think about where you will emerge
Launching from sand changes the problem from “How do I get through this?” to “Where should I come out?”
Before attempting a sand passage, a good approach is to look at the surrounding platforms and hazards. Pick an intended exit direction, then adjust your movement toward it. The video’s player experience shows repeated movement corrections around spikes and other obstacles, making deliberate exits a practical focus.
No specific key bindings are established in the supplied material. Use your configured movement and Dash controls rather than assuming a particular keyboard key or controller button.
Troubleshooting Burrow After the Unlock
A player can find the Ori and the Will of the Wisps burrow ability location and still need practice using the ability. The references support a few useful distinctions between a missing prerequisite, an equipment misunderstanding, and an unfamiliar movement action.
Image: Steam / Moon Studios GmbH
Start with the behavior you are seeing. Is Burrow completely unavailable, or can you enter sand but struggle to leave it in the intended direction? Those situations call for different checks.
| Situation | Supported detail | Suggested check |
|---|---|---|
| You are looking for Burrow in an equipment slot | Burrow is passive | Try its sand movement without assigning it |
| You obtained Burrow before Dash | The wiki says Burrow requires Dash to function | Check whether Dash has been unlocked |
| You struggle to enter sand | The video’s player experience includes directional-input confusion | Check the direction you are holding during your attempt |
| You emerge in an awkward direction | Burrow can launch Ori into the air | Choose an exit direction before attempting the movement |
| You expect Burrow to solve a solid barrier | The documented mechanic is movement through sand | Look for sand rather than assuming every barrier is compatible |
These checks stay within what the references establish. They do not prove that every unsuccessful attempt has the same cause, and the material does not describe a known technical bug.
Do not search for an activation menu
Burrow’s passive status is especially useful to remember. Acquiring it does not create a requirement to select it as an equipped ability.
A good approach is to return your attention to the terrain and movement controls after unlocking it. If you are already inspecting equipment assignments, that may be distracting you from the relevant mechanic.
Leave unsupported details out of your diagnosis
The references do not establish an energy cost, cooldown, upgrade price, or precise activation distance. The player briefly wonders about energy use, but that spoken question is not a confirmed mechanic.
Likewise, the video includes discussion of combat-related shards during exploration. Those comments do not establish shard requirements for Burrow. Keep the supported dependency—Dash—separate from the player’s optional loadout choices.
What to Explore After Getting Burrow
Finding the Ori and the Will of the Wisps burrow ability location gives you a reason to reconsider sand passages you encountered earlier.
In the supplied player experience, the player immediately recalls sand in other places after learning to burrow. Subsequent exploration includes additional pickups, a quest item, and continued movement through the desert. Those are observations from that playthrough, rather than a complete list of guaranteed rewards along a prescribed route.
A good approach is to revisit sand barriers you personally remember. That keeps your exploration grounded in your own map progress and Burrow’s documented purpose.
Keep a short list of unresolved sand passages
You do not need a detailed external checklist to make useful progress. A brief note about an inaccessible sand passage can help you decide where to return.
Consider recording:
- The region containing the passage.
- Whether the sand blocks a horizontal or vertical route.
- Any visible hazard near a potential exit.
- Whether you want to investigate the passage immediately or later.
These are navigation suggestions, not additional unlock conditions. Their purpose is to reduce repeated searching.
Use new mobility deliberately
The video’s player experience shows enthusiasm about Burrow’s mobility, followed by movement mistakes during more demanding platforming. That combination illustrates why learning the launch behavior is useful before chaining it into complicated sequences.
A good approach is to inspect the next landing area before committing to an exit. If the surroundings are difficult to read, break the movement into smaller attempts where the terrain allows.
The supplied references do not establish that Burrow bypasses every obstacle or replaces other traversal abilities. Its confirmed role is movement through sand, with dashing and an airborne exit.
The takeaway from the Ori and the Will of the Wisps burrow ability location is practical: acquire Burrow from the Windswept Wastes Ancestral Tree, make sure Dash is available, and learn its sand movement before using it in tighter spaces.
FAQ
Where is the Ori and the Will of the Wisps burrow ability location?
Burrow is unlocked through the Ancestral Tree in Windswept Wastes. The supplied wiki identifies that region and tree, but the references do not provide exact map coordinates.
Do you need to equip Burrow?
No. Community reports in the Burrow wiki entry describe it as a passive ability. You do not need to assign it to an equipment slot before using its sand movement.
Does Burrow work if you have not unlocked Dash?
The wiki reports that it does not. Burrow extends Dash, and acquiring it before Dash through a sequence break leaves it unable to function.
Can Burrow launch Ori out of sand?
Yes. The wiki describes launching from sand into the air, and the supplied player experience shows the player discovering that movement after unlocking Burrow. A good approach is to practice the exit direction before attempting a difficult landing.
Continue with
Ori and the Will of the Wisps dash ability location: GuideFind Dash in Kwolok's Hollow, follow the water and switch puzzles along the route, and reach the spirit tree that unlocks ground and air dashing.Join the community
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